
Embodiment of AI Chatbot

Working within an AI-driven conversational system, I designed a dynamic visual form to represent its intelligence. The embodiment - a multilayered ring-and-sphere structure inspired by the motion language of contemporary voice assistants - was modeled and animated in Blender, where I developed motion states reflecting different levels of engagement. I then brought the system into Unreal Engine, resolving challenges with skeletal structures, mesh hierarchies, and real-time animation control to ensure smooth behavior in an interactive environment. The visual now responds to vocal peaks and conversational cues in real time. I am currently extending this system by integrating TouchDesigner as a real-time audio analysis layer, where speech features like amplitude and frequency are translated into control signals and sent into Unreal to drive procedural animation. This allows the form to respond directly to live AI-generated speech, creating a more expressive and adaptive digital presence.
Created with
Blender TouchDesigner Unreal
SKILLS
3D Modeling Realtime Rendering Pipelines 3D Animation 3D Texturing/Rendering Animation Triggers Blender Navigation
Year
2025
Project Type
3D Model + Animation






