Firegoy and Waterbirl

Inspired by the CoolMathGames.com classic, Fireboy and Watergirl, my Unreal Engine game reimagines the nostalgic 2D web game as a vertical 3D maze. Players toggle between two elemental characters, each with unique hazards: one survives lava but loses in water, while the other survives water but loses in lava. The project explores dual-character control, puzzle-based navigation, moving platforms, and side-view movement within a third-person 3D environment.

Created with

Unreal Engine 5 Fusion 360 Blender

SKILLS

Unreal Blueprinting 3D Modeling 3D Rendering Game Design

Unreal Blueprinting 3D Modeling 3D Rendering Game Design

Year

2026

Project Type

Videogame

Inspired by the CoolMathGames.com classic, Fireboy and Watergirl, my Unreal Engine game reimagines the nostalgic 2D web game as a vertical 3D maze. Players toggle between two elemental characters, each with unique hazards: one survives lava but loses in water, while the other survives water but loses in lava. The project explores dual-character control, puzzle-based navigation, moving platforms, and side-view movement within a third-person 3D environment.

Created with

Unreal Engine 5 Fusion 360 Blender

SKILLS

Unreal Blueprinting 3D Modeling 3D Rendering Game Design

Year

2026

Project Type

Videogame